![]() ![]() Not counting the drivers, the minimal number of services in which Windows 10 can work is 7 (by some claims on internet), but PC isn't a CD player still and it never can be. So the idea of 'bit perfect reproduction' is not realistic in non audio-dedicated operating systems like Windows. For instance Steinberg Generic Lower Latency ASIO Driver sounds better than ASIO4ALL, probably because it can work in exclusive mode, and/or because of a better design. Pull mode brings even more sound quality in exclusive mode. In my experience s maller buffers also bring more sound quality, no matter what many people might think.Īlso exclusive mode renders better sound quality than shared mode with the same output driver. (In the same manner, CPU load that is imposed by memory resident system drivers and services is widely recognized as a factor that greatly impairs the sound quality of a system - just try 'Fidelizer' or a similar program). ![]() For the same reason sometimes you even get drop-outs. Software exceptions inevitably bring delays in time domain causing jitter and parasitic frequencies. The more processing given, the heavier the CPU load, the more exceptions, the more digital noise, and more sound blurring. Quality of sound reproduction is dependent, among other things, on how many stages of processing an output driver entails in a given operating system. HD Audio Microphone and HD Audio SPDIF-Output) except for the 'HD-Audio Speaker' (but activate this one if not activated). FIX: In the advanced settings (click on the gear icon at the bottom right) of the Asio4all control panel deactivate all listed devices (e.g. If youre using a Focusrite soundcard, it wouldnt be suggested to use ASIO4ALL, as it conflict with focusrite drivers. Multiple devices activated in the Asio4all control panel. There is no necessarily a mental bias or a matter of settings, etc. Realtek ASIO is for your onboard soundcard though which youre not using, so it wouldnt make sense to be switching to that, it would mess up your dedicated soundcard. With Asio4all this bypasses the drivers being stuck in Mono mode, I believe this is why you are having a massive difference in Sound as Stereo is not only louder but the Sound Spread is much more apparent. Make sure you get the Real Tek Drivers and not use the Windows 10 built in ones, this was the problem the Windows 10 High Definition Drivers. This happened on a laptop I was working on for someone who thought the Mic/Headphone jack was not working as he only got Stereo sound if he used Asio4all, the built in Speakers and Mic/Headphone jack all output Mono when using the Real Tek Windows 10 drivers. If you hear the sound being panned but you still hear it on the other channel then you have the Real Tek Windows 10 driver problem ( Stuck in Pseudo Mono) Then this means your Direct Sound/ ASIO4All is identical If you hear the Audio moving from the full left to full right and full right to full left ( as you pan back and forth) In your Daw on the master Bus play the track and Pan the track Left to Right Hook up a pair of working headphones to the Mic/line out jack of your laptop Import a known stereo track ( MUST BE STEREO) Using the Asio4all drivers bypasses this and this happens quite often when you have the Combo mic/line out headphone jack on your laptop. Windows 10 sometimes puts the Real Tek cards as a Mono, even though you have the settings in windows 10 set to stereo. Maybe look around the internet a bit more.This could be the issue that is going around with Real Tek chipsets on Windows 10. I would not recommend trying to duplicate this by buying a headset because I think it wasn't intended to work this way (and most headsets probably wouldn't do this), but I guess my point is its possible to find a way around it with multiple devices. I could record stuff and mix while playing instructional YouTube videos on mixing, it was great. Don't ask me how it worked, because I have no idea. The mic still worked (I could Skype call while in my DAW), so I have no idea why my PC thought it was two playback devices. I assume it was using one connection for each "device" (even though it was the same actual headphones). I could use any DAW or any other program that used exclusive mode and it worked as well. ![]() Windows decided it was two different playback audio devices and allowed me to use my DAW (ASIO4ALL driver in Cubase 5, which forces the computer into exclusive mode) while still using it as a regular audio device. They were intended to split voice chat and game sounds for hardware control of the volume of each. The headset had two connectors, USB and standard 1/8" headphone, and I had both connected at once. So this will sound strange, but I actually got around this problem somehow by using a headset (Turtle Beach, don't remember the model number exactly but it was for Xbox 360). ![]()
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